Information

Important Dates & Times

Sunday October 21, 2018 at 8:00 AM
Wednesday January 01, 2020 at 7:00 PM
Saturday March 07, 2020 at 10:00 AM
Saturday March 07, 2020 at 5:00 PM
Saturday March 07, 2020 at 10:30 AM

By submitting an entry to the Oakland County Game & Invention Challenge, participants and their parents/guardians/teachers agree to abide by the rules and entry criteria listed on our website.

The Oakland County Game & Invention Challenge is intended to inspire students in grades 1-12 to use their creativity, critical thinking, and STEM skills to develop games, inventions, or solutions based on problems children/families face in their daily lives. Students will have a chance to demonstrate their games or inventions to a team of judges.

This is the inagural year for the event, which will be held on March 7, 2020 from 10 AM - 5 PM at the Oakland Schools Administration Building in Waterford.

Deadlines: 

  • Deadline to register is January 31, 2020
  • Deadline to submit all entry materials is February 14, 2020
9:00 am         Check-in and event set up
10:00 am Event introduction
10:30 am Project presentations and judging
12:00 pm Project open for public viewing & presentation
3:30 pm Awards Ceremony

 

 

 

Game Apps
Video game played on a smartphone, PDA, tables, etc.
Inventions
Product that solves a problem/challenge that you, your family or friends face in daily life
Physical Games
Physical games such as board games, card games, strategy games, etc.

Judging & Awarding of Prizes

The goal of this event is to inspire creativity and innovation and to provide mentorship to students in this process! It is a competition, but our hope is that the focus will be on the design process and the experience, not the outcome. Our judges’ feedback is meant to teach and inspire our participants, and hopefully encourage them to further develop their ideas and come up with new ones!

All students will participate in a round of judging circles. These are small groups which will include judges and peers. Students will pitch their toy/game ideas to the group, and have time for peer/judge feedback and review. Each student/team will be given time for pitching and Q&A after which judges will score and make notes on the project, and then move onto the next student presentation.

The judges will determine overall scoring and winners. Students will receive their scores and comments at the conclusion of the event.

Awards

Awards will be given in the following categories:

•     Most Marketable Game Concept
•     Most Creative Concept (for grades 1-4)
•     Most Outstanding Presentation
•     Best Invention
•     Best Solution for a problem that people experience
•     Tech Center Challenge Winner

Judging Criteria

Judges will be looking at the following criteria and asking themselves these questions on the day of the event:

Invention or Game

  • Communication--The concept is easily communicated.  It's simple to explain and visually obvious to use.
  • Fun or Appeal-- This toy or invention has a high fun factor.  It holds the players' attention and has repeat playability.  The invention appeals to family members and holds their desire for continued use.
  • Originality--This is a very original and new idea with potentially unique intellectual property.
  • Play Testing or Use--The students showed or explained thorough examples of play (game) or use of the invention.
  • Practicality--This game/invention is practical for the consumer market.  It is safe, easy to use and package.
  • esearch--The students did research to show if a similar game/invention has been manufactured in the past, and if so, what improvements have been made to it.

Pitch, Prototype, Poster & Process

  • Pitch--This pitch was outstanding with a clear explanation of the product, good eye contact, enthusiasm and volume.  The students were able to converse thoroughly about their invention and comfortably answer questions.
  • Presentation Board--The presentation board is exceptionally engaging, well organized and neat.  It shares relevant information about the product.
  • Process--The creative process was well explained and the students shared their development process as well as trial and error experiences.
  • Prototype--This prototype is exceptional in craftsmanship and/or effectively demonstrates how the invention, game or toy would actually look and work.

Creativity

  • Creativity--This concept is highly imaginative and exhibits exceptionally fresh thinking.

Educational Value

  • Education--The game, toy or invention teaches a concept or idea.
  • Teamwork--All members of the team had involvement in the development of the product.  Members had equal involvement in the presentation.

Marketability

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